POV-Ray : Newsgroups : povray.general : Pov D&D Maps : Re: Pov D&D Maps Server Time
4 Aug 2024 02:23:55 EDT (-0400)
  Re: Pov D&D Maps  
From: Merrin
Date: 14 Nov 2003 18:17:59
Message: <3fb562a7@news.povray.org>
Would you like me to modify the code to support squares instead of Hexes?


"Jettero Heller" <pov### [at] voltar-confedorg> wrote in message
news:slr### [at] corkyvoltar-confedorg...
> OK, yeah, I'm a nerd,
>
> I wish to make resonably good overhead maps using pov.  Does
> anyone have any macros for this?  It shouldn't be a difficult
> puzzle.
>
> I'm actually hoping someone's already done all the work for me,
> but that my google searches have failed because I'm incompetant
> at them.
>
> And if I'm writing it from scratch, I have identified three basic
> problems in this very easy assignment.
>
> Problem 1 is figuring out terragen or worldmap or whatever so I
> can make some terrain.  I'm not really sure how to import things
> I make in either of those ... So this step is the most
> challenging.
>
> Problem 2 is how to place objects on the surface of the
> heightfields (or whatever).  That shouldn't be too hard.
>
> And Problem 3 is how to place the grid over the map.  Just
> thin cylinders?  Is that a good way?
>
>
>
> -- 
> If riding in an airplane is flying, then riding in a boat is swimming.
> 50 jumps, 15.0 minutes of freefall, 31.3 ff vertical miles.


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